Summary
Session #1
- The party meets in Bryn Shander in the Ten Towns
- The party takes a quest to Investigate Sephek's Murders, from Hjoln at The Northlook
- The party takes another quest to find twingas, from Dannica Greysteel in the center of Bryn Shander
- The party sets out from Bryn Shander, and runs into Torga's Caravan
- Torga talks to the party, and brings Sephek to the party, who observes that he appears to not be breathing
- The party arrives in Goodmead after confronting Torga's Caravan
- The party finds out about some missing mead, from Feff in Goodmead
- The party sets off to the northwest to try and find the verbeeg who stole the mead
- Sven finds a fox in the woods to the northwest
- The party meets a couple twinga in the woods, which rode the fox
- Party finds from 5 corpses in the forests of Goodmead:
- 2 shortswords
- 2 hammers
- handaxe
Session #2
- The party tracked the verbeeg down to a cave about 2 hours outside of Goodmead
- The party goes into the verbeeg lair and fights a verbeeg and a bear
- The bear kind of fucks up the entire party
- The party takes a short rest to recover
- The party finds a tomb in the verbeeg cave
- The party discovers a cheiftan holding a pearl orb and a wand, which are both magical, which Chroneer
takes out of curiosity
- The pearl was a Pearl of Power, which goes to Pillby
- The wand was a Wand of the Warmage
- Chroneer sees a vision of an undead face
- The party fills up their canteens with water from a pool in the verbeeg cave
- Upon drinking the water, Chroneer's curse is dispelled
- The party finds:
- 72 silver, gets distributed to the party
- 344 copper, gets distributed to the party
- translucent pink moss agate gemstone, goes to Pillby
- healer's kit, goes to Sven
- hunting trap, goes to Sven
- small rabbitskin quiver containing 10 silvered arrows, goes to Sven
- A basket of precious otherworldly metals (worth 75gp)
- The party encounters a verbeeg, which Brynn fools by disguising himself while the party sneaks away with a cart of barrels of mead
- The party heads back to Goodmead with the cart, which takes 3 hours
- Allevesa asks Finnegan to become the speaker of Goodmead, which Finnegan denies
- Shandar listens in to the conversation
- The party takes a long rest in Goodmead, after which Chroneer discusses a plan to use sleep on the last remaining verbeeg and interrogate her
- The party navigates back to the verbeeg cave, and encounters the remaining
verbeeg
- Sven is downed
- Sven downs the last remaining verbeeg without getting to interrogate her
- The party decides to go to the verbeeg cave to find concrete evidence of Sephek's influence
- The party also suspects Shandar of working with the verbeeg, as he's running for speaker of Goodmead
- The party finds more precious otherworldly metals (worth 75gp)
- The trail is cold, no additional tracks
- The party notices the bodies are moved around
- Chroneer discovered the verbeeg moved the bodies around
- The party goes back to Goodmead, and asks for the whereabouts of Torga's Caravan, and they're in Dougan's Hole
Session #3
- The party awakes in Goodmead, and approaches Allevesa to learn more about why she doesn't want Shandar to be elected speaker
- A group of thugs riding axebeaks charges toward Allevesa,
and Shandar and the party go to protect her
- The party chases down one of the members of the attacking group
- The party restrains and interrogates one of the thugs, who says "A person in Goodmead, his name is Rucy, sent me to mess up the mead hall", after Finnegan applies pressure to his neck
- Chroneer finds a letter in the captured thug's pocket, which Finnegan reads aloud to the town, which contains orders to make a scene at the mead hall, but do not kill or injure Shandar
- The party goes to interrogate Shandar, while Allevesa stays in the mead hall
- The party brings along an old fisherman of some clout from Goodmead
- The party breaks from Goodmead and goes to
torturetalk to Shandar- Shandar admits to working with Narth during the interrogation
- Chroneer slices the eye of Shandar, then
chronoshifts back, which causes Shandar and the old fisherman to
vomit
- this leaves a faint scar on the bridge of the nose down to the lower jaw of Shandar
- Brynn asks Shandar what he knows about Torrga, which Shandar insists he knows nothing about
- Shandar insists he doesn't work with the Zentarum
- Pillby attempts to waterboard Shandar, and presses him for information about his connection with the verbeeg, but ends up using whiskey and totally doesn't succeed
- The party lets Allevesa know Shandar has been restrained in the temple of fire
- The party debates whether to head to Dougan's Hole to find Torrga, or Targos to talk with Narth about Shandar about the Zentarum
- The party decides to head to Caer-Konig, which is 10 hours away from Goodmead and tells Allevesa of their intent before
leaving
- The party purchases another day's worth of rations
- A blizzard happens when the party is 3 hours into the trip to Caer-Konig
- The party decides to head to Caer-Dineval because the blizzard is impacting travel
- Finnegan asks a citizen where a tavern would be, and learns of the Uphill Climb, a tavern near the castle of Caer-Dineval
- The party tries to head to the castle of Caer-Dineval, but the speaker being sick blocks the party from entering
Session #4
- The party awakes in the Uphill Climb and discusses what to do
- Chroneer thinks it's a mob town and is very suspicious that the Uphill Climb (an inn) doesn't have any beds
- Finnegan offers to perform at the Uphill Climb, and Roarck asks him to play later in the evening, and wants to discuss something with the party
- Roarck explains to the party that the Climb is currently populated by "concerned citizens" about the castle, and they are interested in finding out what is going on in the castle
- Finnegan and Chroneer are suspicious of the town in general
- Pillby creates a set of two magically-communicating copper pieces to help with the investigation of the castle
- Pillby and Sven go on a reconassiance mission around the
castle, and essentially find nothing, but on the way back, they overhear a conversation at the castle
gates surrounding making guard for a caravan, then head back to the Uphill
Climb to tell the party the result of their spy times
- Pillby almost falls into the lake by rolling a 1 (classic)
- Sven scouts the caravan, while the rest of the party waits at the Uphill Climb for news that the caravan has cleared town
- Finnegan and Brynn head to the castle and convince the guard that the caravan was ambushed, and gain access to the castle
- Sven, Chroneer, and Pillby gain to the castle with the help of Finnegan and Brynn during their castle infiltration
- Pillby kicks a cultist in the head, and Chroneer takes an amulet off of the cultist's neck (which had a crystal from Ekkar Kestle times)
- The party decides on a safe word of "Pineapple", which makes going to fruit markets a bit awkward
- Sven, Chroneer, and Pillby go and try to stealth upwards while Finnegan and Brynn go to rendevous with a castle patron that is expecting them
- Chroneer pushes a cultist off of the castle into a fire which raises the alert of the entire castle
Session #5
- At the castle in Caer Dineval, Finnegan and Brynn while still in disguise, talk to a guard at the top of a tower
- The guard tells them that Kadroth will be back soon and they should wait
- Sven, Chroneer, and Pillby listen to the conversation and hide nearby upstairs
- Chroneer casts fireball at a cultist that the three of them see in the distance
- Pillby tries "negotiating" with Kadroth, and finds out Kadroth actually sucks at negotiating
- Finnegan and Brynn meet a rhyming decript pirate dwarf who worships ice satan
- Finnegan totally murders Kadroth
- Pillby does a little "Home Alone"/"Solid Snake" situation and repels down the side of the castle to evade a bunch of cultists
- The rest of the party fights all the cultists while Pillby straight chills outside of the castle
- The Party wins the fight against the cultists
(who were frozen when they died) and gets the following loot:
- 8 scimitars
- 4 daggers
- 8 (totally not cursed) amulets
- Finnegan, Brynn, and Chroneer go back into the castle and talk to the cultist servants to tell them we are here to save them and not hurt them
- Sven finds 8 gold pieces from the still-living cultists, and gives Pillby 4 gold coins
- Sven and Pillby prop up some of the dead cultists to make it look like the cultists are still inhabiting the castle, sort of furthering the "Home Alone" theme of this session
- Brynn finds a keyring on Kadroth
- The Party goes room-to-room in search of Krannik, the speaker of Caer-Dineval
- The Party finds Krannik after Finnegan intimidates a young cultist boy
- The Party goes under the castle at the advice of Krannik, and finds a few dead cultists and finds a small boat in a lake
- The Party finds a frozen cultist covered in brown mold and ice
- Avarice talks to the group telepathically and offers to leave and never come back
- The Party votes to attack Avarice, whom they can't see and has warned them against it multiple times
- Brynn gets teleported to a lava-fuck hellscape by Avarice
- The Party negotiates with Avarice after her teleport breakfast with Brynn, and she agrees to leave with the remaining cultists
- The Party learns from Avarice that there is a lever which will release the servants that Krannik was seeking
- The Party lets Krannik know what happened, and apologizes to him about not being able to handle Avarice
- Krannik agrees to give free room & board to the party for their efforts, and is going to look into rewards
- The party completes the Investigation of the Castle of Caer-Dineval and advances to level 3!
Session #6
- The party spends a few days in Caer-Dineval, which in turn makes the townsfolk ask for help and tell the party what they need to do
- Finnegan hears that valuable are missing from Caer Konig, and that the speaker has set patrols in the town to find out who is doing it
- Sfen hears about a murder in Easthaven
- Brynn does some odd jobs around town and gets paid total donkey shit (5 silver)
- Finnegan plays at the tavern in Caer-Dineval, and makes 10 silver as a result, and hears that the inn at Caer Konig has had an artifact taken
- The Party huddles in the Uphill Climb, while Tabitha and Roarke feed them fish stew
- Pillby gets a carved knucklehead trout ivory tower from a little kid in Caer Dineval
- The Party decides to head to Caer Konig
- Finnegan asks Krannik to take a couple dog sleds from the keep in Caer-Dineval
- Brynn gets some cold-ass beets
- The Party gets into Caer Konig and meets Trovis
- Trovis takes the party to The Northern Light, an inn in Caer Konig
- The Party meets Ally at The Northern Light and asks her more about what the thieves have stolen, which she answers: The rainbow lantern of The Northern Light, some alcohol, some clothes
- The Party goes to the Hook, Line, and Sinker with Trovis to find out more about the thievery
- Finnegan speaks with Terrance, and talks about acca dacca's famous song, Thunderstruck, and plays a duet
- Trovis comes along and prompts the party to head to Frozen Far Expeditions, as they've had some items stolen as well
- The Party heads to Frozen Far Expeditions and meets Farza, an employee, and Atennis, the old surly owner
- Pillby hatches a totally sweet plan to see if Farza is the thief by dropping a gold piece near them, and seeing if they pick it up. It didn't work.
- The Party heads back to The Northern Light to investigate the tracks left by the thieves
- Brynn and Sfen look for any signs of the tracks, but it has snowed too much to gain any information
- The Party decides to go to Hook, Line, and Sinker for a drink
- Glenn immediately accosts them and forces them to buy fancy garbage water (human wine) and reindeer steaks
- Terrance comes up to the table and tells the party about an evil wizard that was captured in Easthaven, and he's going to be burned at the stake
- The Party creates a stake-out mission with Trovis around the town, nothing really happens until Sfen finds some tracks that leads INTO town, no OUT of town, no... wait, they weren't even NEAR the town...
- Sfen notices that there are some ogre tracks, and sled tracks, around town, but they never entered or left the town, and he leaves a stealthy mark on a nearby tree so he remembers where they are
- The Party wakes up, and decides to check in with Frozen Far Expeditions to check if they were missing any sleds, and they had both sleds
- The Party discovers the tracks are heading toward the Cairn of Caer Konig
Session #7
- Chroneer now has a very effeminate accent
- The Party talks about a river outside of Caer Konig for quite some time
- Sfen walks up the rock face stairs toward Caer Konig after having some stair conversations with Finnegan
- The Party scales a 10 foot ice wall for the better part of 30 minutes
- Brynn and Pillby play rock parchment shears while waiting for the ice wall scaling
- Pillby critically fails and falls down the ice when rolling an 8 (???) and wakes up a yeti in an ice cave, recording the first ever critical fail with an 8 in history
- The Party manages to somehow knock the yeti unconscious
- The Party explores the yeti's cave in an attempt to make it even more angry, and discovers tons of yeti puke and shit, as well as a trap door
- Finnegan climbs a ladder to a trap door, tries to open it, and gets shot in the face by a Duregar, and falls 30 feet
- The Party gets into a fight with the Duregar and his lil dwarf buddies
- Pillby roasts the last remaining Duregar, and struggles to think of a cool line
- The Party loots up the dead Duregar and the guard shack which they crept up in to
- There are no exits from the guard shack, besides the ladder back down to the cave, so the Party exits that way
- The party sees an entrance to a very large stone fortress, the entrance to Caer Konig
- Finnegan thinks next time if the doors are locked and there is no easy way in, the party should traverse the river below
Session #8
Session #9
- The party takes a long rest
- The party fights two large duregar
- The party loots 24 gold pieces and 17 silver pieces
- The party loots a magic lantern
- Sfen and Finnegan take a dagger
- Chroneer takes ???
- Brynn takes ???
- Pillby takes a potion of healing
- The party the party finds 75 gold pieces
- The party finds 25 pearls worth 5 gold pieces each
- The party thinks that they are the stolen valuables from The castle of Caer Konig
- The party finds 2 suits of scale mail, 9 javelins, 2 climbers kits, and 4 mess kits
- The party finds a note about chardolyn
- The party finds a Chwinga also, and Brynn has it sit on his shoulder
- The party travels back to the tavern in Caer Konig, and seek out Trovis
- Chroneer gives Trovis back the latern they found from the castle
- The party heads to the Frozen Far to sell their weapons
- The party hands over the pearls to Atennis and get like 2 gold or something :)
- Brynn haggles Atennis all the way up to half the value for all the war picks and 2 mess kits for 9 gold
- Brynn, Finnegan, and Trovis spit all over each other and the party gets 10 gold and passage on a caravan out of town
- The party hops on the caravan and totally sees Sephik in the distance halfway to Brynn Shander
Session #10
- The party decides to hunker down and let the blizzard pass, even though Sephek's caravan (Torga's caravan) is nearby
- The party actually decides to walk around in a blizzard and scout out Torga's caravan
- Sfen tried to prone and hide in the snow, and the Axebeak leading Torga's caravan noticed and sqwaked
- The party gets into a fight with Torga's caravan, with the attack lead by Torga throwing a dagger and missing Sfen
- Sephek almost stabs Sfen to death immediately
- Pillby kills Sephek totally on purpose by doing the exact amount of fire damage that he needed, and Sephek combusts into melting ice shards
- The party is victorious in the encounter with Sephek and Torga's caravan
- The party decides to long rest in the bandit camp that Torga's caravan set up
- Brynn, Pillby, Finn, and Chroneer all try and search the bandit camp, and nobody finds anything, except Brynn, who breathfully moans on an iron strongbox and a pouch to determine if it's magic, and finds, despite his erotic moans, it's not
- Finn tries to unlock the iron strongbox, attempts to do so almost perfectly, and breaks his lockpick
- Brynn finds a key on Torga, but doesn't breathfully moan on her, and also finds a scimitar, a dagger, and a set of studded leather
- Brynn also finds 92 gold, 76 silver, 125 copper, and 7 gemstones worth 10 gold a piece, also an envelope for a contract killing that incriminates Sephek Kaltro in a murder-for-hire plot
- The party also finds among the bandit camp: cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and vials of poison (used primarily for killing vermin)
- The estimated haul for everyone, is just about 500 gold, so 100 gold per person (not distributed yet)
- The party decides to head to Bryn Shander
- The party long rests in the stolen caravan while feeling their newfound strength as they approach level 4
- The party hears rumblings of a group of dwarves having iron ingots stolen from them as they enter Bryn Shander
- Every member of the party expends 1 silver each to stay in a room at Bryn Shander
Party
Finnegan
- bard/monk
- down on his luck
- hammer talks to Scramsacks about getting more money, scramsacks wants more money from him
- was offered to become the speaker of Goodmead by Allevesa, but turned it down
- in session #3, was late as fuck
- codename "Xander"
- is very curious about the volcano fucksphere that Avarice teleported Brynn to in session 5
Brynn
- greedy jew elf/shapeshifter?/red/grey blue furbolg druid
- acquired a book on remorhaz from Dannica Greysteel in Bryn Shander
- Chroneer bought it for him, was 5 silver
- in session #2, tricked a verbeeg at the verbeeg cave by disguising himself while the party snuck away with a cart
- in session #3, was late as fuck
- A.B.G.: always be guidin'
- in session 5 stole a crystal off the necklace from an magic rhyming pirate dwarf in the castle of Caer Dineval, and took off the necklace as soon as he found out the weird amulet from the magic rhyming pirate dwarf was cursed
- in session 5 got teleported to a lava-fuck hellscape by Avarice where he very nearly killed the weakest demon in existence
Chroneer
- high high high chronomancer elf
- scholar
- very out of place in Icewind Dale
- studying a time paradox that i'm interested in
- evan and subu start talking about a time paradox subu is investigating
- was cursed upon taking a Pearl of Power and Wand of the Warmage from a tomb in a verbeeg cave outside of Goodmead
- A.B.C.: always be chronoshiftin'
- Took "the break of eternity" in session 4
- In session 4 stole a crystal off the necklace from an unconscious cultist in the castle of Caer Dineval
Sven
- cat man ranger
- very high roller
- gets downed all the time
- has a "thing" for cultists
Pillby
- a gnome who is a furious note-taker and loves items
- interested in magical items and tinkering
- never hits
- only rolls well if he is solo and doing unimportant things, otherwise will not roll above a 5
- nobody listens to his badass, totally fool-proof ladder plans
- in session 5, had a great "home alone"-style plan to escape certain death and pulled it off without a hitch
- in session 10, killed Sephek Kaltro completely purposefully
Quests
Sepheks Murders
Giver
Reward
- 100 gold
Duty
- Ascertain if Sephek is guilty
- If he's guilty, get rid of him
- all victims were lottery dodgers
- they died in the three most populated towns
- Guilty parties all involved in The Lottery controlled by government of each town
Events
- In Session #1, the party set out from Bryn Shander, and ran into Torga's Caravan
- In Session #1, Torga talked to the party, and brought Sephek to the party, who observed that he appeared to not be breathing
- In Session #10, The party got into an altercation with Torga's caravan, and Pillby killed Sephek
- In Session #10, The party found an envelope for a contract killing which incriminates Sephek
Find Twingas
Giver
Reward
- 25 gold and a latern covered in icicles and runes
- Latern of Tracking: while within any elemental type it's flame turns light green
Duty
- find a twinga and report back to Dannica Greysteel
- the party encountered two twinga in the woods of Goodmead, after befriending a fox
- these twinga were nice to the party
Resolution
- The party decides to keep the twing and not give them to Dannica Greysteel
Thieves in Caer Konig
- Trovis insists there are thieves robbing the people of Caer Konig
Completed Quests
Missing Mead
Giver
Reward
- A place to sleep
Suspects
Duty
- Find out who stole the mead from the meadery in Goodmead
- Crying man found the remains of the patrol
- Spokesman of Goodmead was recently murdered
Resolution
- In Session #2, the party found the missing mead in a verbeeg cave outside of Goodmead
- The party turned the mead in to Allevesa
Elect A Speaker for Goodmead
Giver
Reward
Duty
- In session 3, the party learns that Shandar worked with Narth to send a group of thugs to attack the mead hall in Goodmead
- The people of Goodmead listen to Finnegan and Brynn force the captured thug to tell the town he was sent by Shandar
- After the party reads the contents of a letter they found out loud, the town ties up Shandar
- The party breaks from Goodmead and goes to
torturetalk to Shandar - The party leaves Shandar tied up in the temple of fire, outside of Goodmead
- The party lets Allevesa know Shandar is restrained
Resolution
Investigate the Castle of Caer-Dineval
Giver
- Roarck of the Uphill Climb in Caer-Dineval
Reward
- Peace in Caer-Dineval
- Free room & board at Caer-Dineval whenever the party wants
- Krannik is looking into gathering coin for payment
Duty
- In Session 4, Roarck of the Uphill Climb asked the party to investigate what is going on at the castle in Caer-Dineval
- There have been caravans going to and from the castle of Caer-Dineval
- Some of the townsfolk are also interested in why the castle of Caer-Dineval is currently "off-limits"
- Roarck suggests to the party to find out who is coming to the castle and attempt to dress like them and infiltrate
- The party decides what to do
- Pillby gives one of his walkie coin-kies to Finnegan in case anything goes wrong
- A reconassiance plan is carried out by Sven and Pillby, and overhear a caravan will be leaving to Bryn Shander
- Sven follows the caravan out of the castle
- Finnegan and Brynn approach the castle and convince the guard that the caravan was ambushed, and gain access to the castle
Resolution
- Kadroth was murdered by Finnegan and Brynn during a castle infiltratioin in Cear-Dineval
- Krannick is now running Caer-Dineval again
Locations
Icewind Dale
- Kuncklehead Trout is the biggest export
Map
Travel time map
Redwaters
- Called "Redwaters" because of a battle with fish men which left the river red
Goodmead
- produces famous mead
- in The Redwaters
- doesn't have any fires lit during the night, indicative of a connection with Oraal, the Frost Maiden
- population of 100, about 20 decently strong men
- in session 3, the party takes on a quest to help find a speaker of goodmead
Beehive
- in the center of town
Mead Hall
- The mead is all gone, although the mead is famous
- Torga has some of the last mead
Verbeeg Cave
- In Session #2, the party fought a verbeeg and a bear
- In Session #2, the party finds a magical tomb
- In Session #2, the party finds barrels filled with liquid, possibly the missing mead
- There's a tomb which contained the Pearl of Power and a Wand of the Warmage
- There's a pile of dwarf bones
- There's a pool of clear water, and by the water there is a statue of Sylvanus
Dougans Hole
- A place near Goodmead
Ten Towns
- Region in Icewind Dale
Caer-Konig
The Northern Light
- The main inn in Caer Konig
Hook, Line, and Sinker
- Another inn in Caer Konig
- Owned by an enthusiastic half-elf
- Has a halfling bard who dresses VERY warm
Frozen Far Expeditions
- An adventuring gear shop
- In session 6, the party learns that they had a sack of pearls stolen, about 4 days ago
Caer-Dineval
- in session 3, the party made a detour to Caer-Dineval because of the blizzard, on the way to Caer-Konig
- there is a castle
- about the same size as Goodmead, but it's more developed
- has a tavern, the Uphill Climb
- in session 4, Finnegan learned from Roarck that the Dinev Family built the town and the castle
- there was an orc invasion
- the whole town was burned down
- there used to be a second inn in town, called Dinev's Rest, which used to
be the more rowdy place, but after the last 2 years of perpetual darkness, it's been ran into the
ground
- it's been out of business for about a year
Uphill Climb
- A tavern in Caer-Dineval
- Owned by Roarck, and his partner Tabitha
Dinevs Rest
- A rowdier tavern in Caer-Dineval that is now defunct on account of the perpetual darkness
Ruined Tower
- Across the bay from the Uphill Climb
- Currently in disrepair
Bryn Shander
Black Iron Blades
- smithing and armor
- the group asks about Torga
The Northlook
- this is where the game started
- there is a magic fish that sings here which i desire heavily
- Scramsacks is the inn propietor
- the party first met Hjoln here
- hammer has some history with the northlook and was a resident musician when we started
- serves "Trout Stout"
- has very popular mead, from Goodmead (in Redwaters), but was out when we were there
Easthaven
- the East Road connects Easthaven and Bryn Shander
Targos
East Road
- a road which connects Easthaven and Bryn Shander
People
Hjoln
- Female dwarf at bar that gave us first quest
Scramsacks
- Owner of The Northlook
Sephek Kaltro
- murderer
- works as a bodyguard for Toarg's Caravan
- first murder: halfling trapper in Easthaven
- second murder: in Bryn Shander
- third murder: in Targos
- each guy found with a dagger of ice in their heart
- travels around with "Toarg's Caravan", a small merchant
company
- operated by Torga Icemane, who deals in shady stuff
- each victim had notes on them:
- agreement form from a runic character that we don't understand
- they all have the sense from the person that was murdered that says "i can't keep doing this, i can't keep getting you out of this lottery, you have to figure out a different way", then signed from an "odd character"
- we get the sense it's a name
- Hjoln thinks it's lottery dodgers, one person is left out in the cold overnight
to be frozen and taken away
- she followed toargs to bryn shander, she looked at sephek, he wears no warm clothing, no coat, scarf, or gloves, it's like the cold didn't effect him
- kiss of the frost maiden
- doesn't carry any weapons
- talks with his mouth closed
Torrga Icevien
- female
- owner/leader of the Toarg's Caravan
- was last seen in Bryn Shander
- wears a leather vest, no coat
- eyes are ice blue
- dislikes the party asking her about the murders of sephek
Duvessa Shane
- She's the head spokesperson of the council of speakers
- She's in charge of the lottery of Bryn Shander
Dannica Greysteel
- looking for people to go to a couple towns and looking for an odd creature
- next to a shrine in the center of Bryn Shander
- surrounded by books of wildlife of different regions
- half-elf donned in decent furs
Feff Morrin
- Hunter, scout
- Lives in Goodmead
Kendrick Wheelsbarrow
- A giant man
- The previous speaker of Goodmead
- Was killed by verbeegs who stole the casks of mead in Goodmead
Shandar Froth
- A dwarf citizen of Goodmead
- A runner up for the new vacant speaker position of Goodmead
- Has less than legal means to get things
- Worked with Narth and the zentarum to orchestrate a plot to attack the mead hall in Goodmead, but was caught and tied up
Allevesa
- A citizen of Goodmead
- Wants to establish a strong fishing route
- Sustain the mead operation of Goodmead, which her family runs
- Doesn't trust Shandar
- Doesn't want Shandar to become the next speaker of Goodmead
Rucy
Narth Maxeldawner
Tabitha
- Partner of Roarck of the Uphill Climb
Roarck
- Barkeep of the Uphill Climb
- Partner of Tabitha
Krannik Seeva
- Speaker of Caer-Dineval
- Dramatic
- In session 3, the party learns he has been sick for about 3 weeks
Fell
- A member of a caravan that left the castle of Caer Dineval
Doob
Huwar
- A member of a caravan that left the castle of Caer Dineval
Kadroth
- The leader of the cult overtaking the castle of Caer-Dineval
- Was killed in session 5 by Finnegan and Brynn
- is a fantastic negotiator
Hethel
- An old rhyming pirate dwarf
- Freezes herself at will?
Avarice
- After session 5, became the leader of the followers of Levistus after Kedroth was murdered by Brynn and Finnegan
- Worshipper of Stygia
- Teleported Brynn to a lava outer circle of hell during the events of session 5
- Agreed to leave Caer-Dineval for good if the party let her take the remaining cultists
Lanthis Alderdusk
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
Elbrecht
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
Milbara
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
Tamsharf
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
Dassar Ravenscar
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
Trovis
- The speaker of Caer Konig
- Silver dragonborn
- Alcoholic
- Kind of a psychopath
Cory
- One of the sisters that owns The Northern Light
- Sister of Ally
- Knows about some tracks that were left by the thieves near The Northern Light
Ally
- One of the sisters that owns The Northern Light
- Sister of Cory
Glenn
- Owner of the Hook, Line, and Sinker
Terrance
- The bard at the Hook, Line, and Sinker
Farza
- Real name is Dorshlin Supbarlshlynn
- An employee at the Frozen Far Expeditions, an adventuring store
- Younger scout ranger dwarf
Atennis
- The proprietor of Frozen Far Expeditions
- Older human, has the best accent
- Swears a lot, and his generally hilarious
Legends
Oraal the Frost Maiden
- orail the frost maiden is the reason why there is no sun in Bryn Shander the last two years, even some worship orail
- she is a god of fury and chaos, generally an evil diety, also could be neutral, not charitable at all, they believe in natural order
Sylvanus the God of Nature
Ekkar Kestle
- United the orc and barbarian tribes in an attempt to take over the Ten Towns
- Built a set of two towers out of crystal
- These towers were destroyed and shattered and sent fragments of the crystal material out to the far reaches of Icewind Dale
Stygia
- An archdemon of hell, and a lord of Icewind Dale
- Avarice and the followers of levistus seem to worship them
Groups
Toargs Caravan
- group of lottery people who love oraal
- suspected to hang out in lowly populated areas, even though the murders are happening in high populated areas
- they travel around a lot
- the group heard they were headed to Goodmead, about 6 hours away from Bryn Shander
Followers of Levistus
- The cult that was inhabiting the castle of Caer-Dineval
- Kadroth was the leader, until the party killed him
- Now Avarice is the leader
Battlehammer Dwarf Clan
- they run trade
Zentarum
- A guild that is for exchanging of illegal items and they deal with evil & neutral things
- In session 3, the party found a letter on a captured thug that was sealed with a seal of the Zentarum
Dinev Family
- Built the castle in Caer-Dineval
Creatures
Twinga
- Docile 1 foot elementals
- Dannica Greysteel wants to find one
Verbeeg
- a giant creature
Axebeak
- A tall flightless bird which can be ridden
Concepts
Time Paradox
- Chroneer is investigating a paradox in Icewind Dale
The Lottery
- Sort of like the mafia?
- Run by governments of larger cities in the Ten Towns
- Bryn Shander's Lottery is controlled by Duvessa Shane
- happen in Targos, Easthaven, and Bryn Shandar
Undead Face Vision
- Chroneer saw a vision of an undead face when taking the Pearl of Power and Wand of the Warmage from the tomb in the verbeeg cave
- This was a curse, which was dispelled by water from a pool in the verbeeg cave
Magic Items
Lantern of Tracking
- While within any elemental type, it's flame turns light green
- Finnegan recieved this as a reward from the Find Twingas quest
- In Session #7, Finnegan gave it to Brynn so he can see in the dark when elementals are around
Pearl of Power
- A perfect pearl which recharges a single spell slot every day at dawn
Wand of the Warmage
- A magic wand which gives a +1 bonus to spell attack rolls
- The user ignores half cover when performing a spell attack
Leoman's Tiny Hut
- a charm given to Sven by a twinga
- Creates a magical shelter for up to 9 creatures
- the atmosphere inside of this space is comfortable and dry no matter what
- duration 8 hours
Otherworldly Metals
- Found in the verbeeg cave
- Appears to be some kind of device or gear that was destroyed
Pillbys Talking Coins
- Pillby creates a set of two copper which can verbally communicate to each other
- Range is as far as you want
- Coin 1: Pillby
- Coin 2: Finnegan
- Work most of the time unless Pillby really needs them to, for instance when he's trapped outside a castle
Notes
Chardolyn Note
The party found a note in Caer Dineval in Session #9 which seems to be from and to a duregar.
The text is as follows:
Brother, You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land! Durth
Incriminating assassination contract
The party found a note while fighting Torga's caravan in session 10 that incriminates Sephek in a murder for hire
The text describes that a half-elf was "taken care of" by Torga's caravan
Games
Three-Dragon Ante
- In session 4, Pillby created the rules for Three-Dragon Ante while waiting for Finnegan and Brynn to inflitrate the castle
Rules
- Three-Dragon Ante is played with 2-8 players.
- The objective of the game is for the Dragon Slayer to slay all Dragons. If the Dragon Slayer dies, the Dragons win, at which point, a battle between Dragons to the death occurs, so one Dragon emerges as the winner.
Roles
- There must be at least one Dragon Slayer and one Dragon. There may only be one Dragon Slayer.
Cards
- The cards of Three-Dragon Ante have values for attack, health, and luck. Non-character cards may also require treasure if a Dragon plays them.
Character Cards
- Each deck contains 6 Dragon Slayer character cards, and 12 Dragon cards. These cards will contain the attack, health, and luck for each player of the game.
Action Cards
- Each deck contains 24 action cards that are played by characters on their turn in exchange for attack, health, or luck from their character.
Temporal Cards
- Each deck contains 4 temporal cards that alter characters.
World Effect Cards
- Each deck contains 12 world effect cards which alter the rules of the game.
Treasure Cards
- Each deck contains 24 treasure cards which Dragons desire due to some of their actions requiring treasure, and Dragon Slayers have no use for.
Equipment Cards
- Each deck contains 12 equipment cards which Dragon Slayers desire due to the boosts in stats equipment provides, and Dragons have no use for.
How To Play
- The character cards are shuffled in a pile, and each character draws sequentially. When a player draws a Dragon Slayer card and there is already a Dragon Slayer, that player discards the selected Dragon Slayer card and re-draws until they draw a Dragon card.
- Each player draws 6 cards from the pile of all other cards.
- A player will play up to one card from their hand.
- The game goes until there is one player remaining.